Day 2 started with a bit of headache, as last night, after James Patterson’s presentation, we all went to Audio club for drinks (hey there were only £1, thanks to John Davey!). That meant going back home around 2:30 am and missing the 9:oo presentation. No regrets though, as the morning schedule was quite technical for a designer.
After a strong coffee and recharging, here it goes :
Jeremy Thorp - Emergence
Jeremy’s session was definitely the right choice for me. He talked about emergence and it’s requirements, explaining further, the need for mobility, dynamic environments and the ability to distinguish between groups and individuals. He presented his work, including Variance and Plumage. I immediately fell in love with Plumage. It lets users enter a word into a search engine, which is linked to Flickr and as a result it grabs any image tagged with that word. Then it collects it’s colour information and the output is portrayed in feathers. The result is just amazing.

Carla Diana - Robots! The Interface Designer’s Holy Grail
What Carla did in her presentation, was making us jealous of her work. And that is designing a robot, the brainchild of Andrea Thomaz, working along with a team of researchers at the Georgia Institute of Technology. She talked about the process of designing S.A.M. , an emotionally expressive robot (complete with eyeballs, lips and moving ear/antenna pods) for which she is the lead industrial designer. Movement, human interaction, abstraction, emotion, animation were the basic issues she had to think about when designing the robot. Unfortunately I did not manage to take any photos on her session, as I was thinking “I just love her job!”.
Carla also talked about past work and her background. My favourite project has to be Repercussion, a collection of digital instruments.
Jam Session
This session was a great surprise to everyone. Joa Erbert, Andre Michelle, Carlos Ulloa, Ralph Hauwert, Keith Peters and Mario Klingeman, each one having only 10 minutes to present their experiments. As you can imagine, the room was full and I’m guessing one of the best sessions ever. Personal highlight was Joa Ebert. Joa started typing code for 10 minutes non-stop, and it was crazy!…I have never seen anyone typing code so fast before!

Tom Baker - Life in Cartoons (as seen on TV)
Being a flash animator this presentation was a great opportunity for me to see how Tom Baker works and experiments with animation. He talked about his background and his way up to where he is standing now, as a flash animator for the BAFTA-nominated Cartoon Network series Skatoony. An interesting session and I certainly enjoyed watching clips from the animated trailer for the PS3 game Heavenly Sword, his latest animation work.
GMUNK Bradley Grosh - GMUNKICKDOWN 08.9
Bradley Grosh is the Creative Head behind GMUNK, a one-man production house. His session involved presenting past and present projects, including motion graphics and strong visuals. A talented speaker and with a great sense of humour.
Robert Hodgin - The Best 8 to 12 Hours of my Life.
The Best 1 hour of my time at FOTB 08. Mind blowing visuals, impressive particle effects, incredible emotions! And it’s all made up by Processing.
If you never heard of Robert before, I would suggest visiting his blog as well as his Vimeo page.
Definitely the best way to end Day 2!